Wüstenläuferin
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, Striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, Striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
| Advances from: | Wüstenplänklerin |
|---|---|
| Advances to: | Wüstenschlange |
| Cost: | 29 |
| HP: | 42 |
| Moves: | 6 |
| XP: | 64 |
| Stufe: | 2 |
| Tag-/Nachteinfluss: | redlich |
| Id: | Dune Strider |
| Abilities: | Plänkler |
Attacks (damage × count)
![]() | Speer | Stich | 6 × 4 | Nahkampf | (Erstschlag) |
![]() | Bolas | Wucht | 7 × 2 | Fernkampf | (Verlangsamung) |
Resistances
![]() |
Klinge | -10% | ![]() |
Stich | -10% | |
|---|---|---|---|---|---|---|
![]() |
Wucht | -10% | ![]() |
Feuer | 0% | |
![]() |
Kälte | 0% | ![]() |
Arkan | 10% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
Burg | 1 | 60% |
![]() |
Dorf | 1 | 60% |
![]() |
Flachland | 1 | 50% |
![]() |
Gebirge | 2 | 60% |
![]() |
Gefroren | 3 | 20% |
![]() |
Höhle | 2 | 40% |
![]() |
Hügel | 2 | 60% |
![]() |
Küstennahes Riff | 2 | 40% |
![]() |
Pilzhain | 2 | 60% |
![]() |
Sand | 1 | 60% |
![]() |
Seichtes Wasser | 3 | 30% |
![]() |
Sumpf | 2 | 30% |
![]() |
Tiefes Wasser | ‒ | 0% |
![]() |
Unbegehbar | ‒ | 0% |
![]() |
Unechter Schleier der Finsternis | ‒ | 0% |
![]() |
Wald | 2 | 60% |

Stich
Nahkampf
Wucht
Fernkampf



















