Templer
Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A Grand Knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.
Information
| Advances from: | Ritter |
|---|---|
| Advances to: | ‒ |
| Cost: | 86 |
| HP: | 84 |
| Moves: | 7 |
| XP: | 150 |
| Stufe: | 3 |
| Tag-/Nachteinfluss: | redlich |
| Id: | Grand Knight |
| Abilities: | ‒ |
Attacks (damage × count)
![]() | Langschwert | Klinge | 12 × 4 | Nahkampf | |
![]() | Lanze | Stich | 19 × 2 | Nahkampf | (Ansturm) |
Resistances
![]() |
Klinge | 20% | ![]() |
Stich | -20% | |
|---|---|---|---|---|---|---|
![]() |
Wucht | 30% | ![]() |
Feuer | 0% | |
![]() |
Kälte | 0% | ![]() |
Arkan | 10% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
Burg | 1 | 40% |
![]() |
Dorf | 1 | 40% |
![]() |
Flachland | 1 | 40% |
![]() |
Gebirge | ‒ | 0% |
![]() |
Gefroren | 2 | 30% |
![]() |
Höhle | 4 | 20% |
![]() |
Hügel | 2 | 40% |
![]() |
Küstennahes Riff | 3 | 30% |
![]() |
Pilzhain | 4 | 20% |
![]() |
Sand | 2 | 30% |
![]() |
Seichtes Wasser | 4 | 20% |
![]() |
Sumpf | 4 | 20% |
![]() |
Tiefes Wasser | ‒ | 0% |
![]() |
Unbegehbar | ‒ | 0% |
![]() |
Unechter Schleier der Finsternis | ‒ | 0% |
![]() |
Wald | 3 | 30% |
Last updated on Wed Dec 10 00:52:54 2025.

Klinge
Nahkampf
Stich




















