Tourbillonneuse
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, Striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, Striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
| Advances from: | Tirailleuse ammorite |
|---|---|
| Advances to: | Virvolteuse |
| Cost: | 29 |
| HP: | 42 |
| Moves: | 6 |
| XP: | 64 |
| Niveau : | 2 |
| Alignement : | loyal |
| Id: | Dune Strider |
| Abilities: | tirailleur |
Attacks (damage × count)
![]() | lance | perforant | 6 × 4 | corps à corps | (initiative) |
![]() | bolas | contondant | 7 × 2 | à distance | (ralentissement) |
Resistances
![]() |
tranchant | -10% | ![]() |
perforant | -10% | |
|---|---|---|---|---|---|---|
![]() |
contondant | -10% | ![]() |
feu | 0% | |
![]() |
froid | 0% | ![]() |
arcane | 10% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
Caverne | 2 | 40% |
![]() |
Champignons | 2 | 60% |
![]() |
Château | 1 | 60% |
![]() |
Collines | 2 | 60% |
![]() |
Eau peu profonde | 3 | 30% |
![]() |
Eau profonde | ‒ | 0% |
![]() |
Faux voile | ‒ | 0% |
![]() |
Forêt | 2 | 60% |
![]() |
Gelé | 3 | 20% |
![]() |
Impraticable | ‒ | 0% |
![]() |
Marais | 2 | 30% |
![]() |
Montagnes | 2 | 60% |
![]() |
Plat | 1 | 50% |
![]() |
Récif | 2 | 40% |
![]() |
Sable | 1 | 60% |
![]() |
Village | 1 | 60% |

perforant
corps à corps
contondant
à distance



















