Wydmowa wędrowniczka
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, Striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, Striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
| Advances from: | Wydmowa harcowniczka |
|---|---|
| Advances to: | Wydmowy jastrząb |
| Cost: | 29 |
| HP: | 42 |
| Moves: | 6 |
| XP: | 64 |
| Poziom: | 2 |
| Charakter: | praworządny |
| Id: | Dune Strider |
| Abilities: | harcownik |
Attacks (damage × count)
![]() | włócznia | kłująca | 6 × 4 | wręcz | (pierwszy cios) |
![]() | bola | obuchowa | 7 × 2 | na odległość | (spowalnia) |
Resistances
![]() |
sieczna | -10% | ![]() |
kłująca | -10% | |
|---|---|---|---|---|---|---|
![]() |
obuchowa | -10% | ![]() |
ogień | 0% | |
![]() |
chłód | 0% | ![]() |
astralny | 10% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
Bagno | 2 | 30% |
![]() |
Grzybnia | 2 | 60% |
![]() |
Góry | 2 | 60% |
![]() |
Głęboka woda | ‒ | 0% |
![]() |
Jaskinia | 2 | 40% |
![]() |
Las | 2 | 60% |
![]() |
Nie do przejścia | ‒ | 0% |
![]() |
Nieprawdziwy całun | ‒ | 0% |
![]() |
Piasek | 1 | 60% |
![]() |
Płaski | 1 | 50% |
![]() |
Płytka woda | 3 | 30% |
![]() |
Rafa przybrzeżna | 2 | 40% |
![]() |
Wioska | 1 | 60% |
![]() |
Wzgórza | 2 | 60% |
![]() |
Zamarznięty | 3 | 20% |
![]() |
Zamek | 1 | 60% |

kłująca
wręcz
obuchowa
na odległość



















