デューンの追撃兵
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, Striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, Striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
| Advances from: | デューンの散兵 |
|---|---|
| Advances to: | デューンの女ハリアー |
| Cost: | 29 |
| HP: | 42 |
| Moves: | 6 |
| XP: | 64 |
| レベル: | 2 |
| アラインメント: | 秩序 |
| Id: | Dune Strider |
| Abilities: | 散兵 |
Attacks (damage × count)
![]() | 槍 | 刺突 | 6 × 4 | 近接 | (先制) |
![]() | ボーラ | 打撃 | 7 × 2 | 遠隔 | (遅化) |
Resistances
![]() |
斬撃 | -10% | ![]() |
刺突 | -10% | |
|---|---|---|---|---|---|---|
![]() |
打撃 | -10% | ![]() |
火炎 | 0% | |
![]() |
冷気 | 0% | ![]() |
秘術 | 10% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
キノコ | 2 | 60% |
![]() |
フェイクの幕 | ‒ | 0% |
![]() |
丘 | 2 | 60% |
![]() |
凍土 | 3 | 20% |
![]() |
城 | 1 | 60% |
![]() |
山 | 2 | 60% |
![]() |
岩礁 | 2 | 40% |
![]() |
平地 | 1 | 50% |
![]() |
村 | 1 | 60% |
![]() |
森 | 2 | 60% |
![]() |
歩行不能 | ‒ | 0% |
![]() |
沼地 | 2 | 30% |
![]() |
洞窟 | 2 | 40% |
![]() |
浅瀬 | 3 | 30% |
![]() |
深水 | ‒ | 0% |
![]() |
砂地 | 1 | 60% |

刺突
近接
打撃
遠隔



















