Wilddieb
Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few Poachers in their employ, not merely for hunting but for lending a hand in any serious fight.
Because of their experience, these hunters are unusually capable at night, and in forests and swamps.
Information
| Advances from: | Förster |
|---|---|
| Advances to: | Fallensteller |
| Cost: | 14 |
| HP: | 33 |
| Moves: | 5 |
| XP: | 28 |
| Stufe: | 1 |
| Tag-/Nachteinfluss: | lichtscheu |
| Id: | Poacher |
| Abilities: | ‒ |
Attacks (damage × count)
![]() | Dolch | Klinge | 3 × 2 | Nahkampf |
![]() | Bogen | Stich | 4 × 4 | Fernkampf |
Resistances
![]() |
Klinge | 0% | ![]() |
Stich | 0% | |
|---|---|---|---|---|---|---|
![]() |
Wucht | 0% | ![]() |
Feuer | 0% | |
![]() |
Kälte | 0% | ![]() |
Arkan | 10% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
Burg | 1 | 60% |
![]() |
Dorf | 1 | 60% |
![]() |
Flachland | 1 | 40% |
![]() |
Gebirge | 3 | 60% |
![]() |
Gefroren | 3 | 20% |
![]() |
Höhle | 2 | 40% |
![]() |
Hügel | 2 | 50% |
![]() |
Küstennahes Riff | 2 | 30% |
![]() |
Pilzhain | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Seichtes Wasser | 3 | 20% |
![]() |
Sumpf | 2 | 50% |
![]() |
Tiefes Wasser | ‒ | 0% |
![]() |
Unbegehbar | ‒ | 0% |
![]() |
Unechter Schleier der Finsternis | ‒ | 0% |
![]() |
Wald | 2 | 60% |
Last updated on Wed Dec 10 00:52:55 2025.

Klinge
Nahkampf
Stich
Fernkampf




















