Captain

(image)

In the elven school of thought, Captains should be trained in navigating small skirmishes rather than large-scale battles, and are often observed to lead through camaraderie rather than coercion. These commanders typically lead small units that remain together for extended periods of time, allowing them to personally mentor and befriend their troops. Honing their mind and body alike, the most capable of these elf-trained leaders complement their improved swordsmanship with an uncanny accuracy at archery.

 

Information

Advances from: Fighter, Sleeping Fighter, Unarmed Fighter
Advances to: Prince
Cost: 40
HP: 46
Moves: 5
XP: 100
Stufe: 2
Tag-/Nachteinfluss: redlich
Id: Captain
Abilities: Führungsqualitäten

Attacks (damage × count)

(image)Schwert(blade attack) Klinge6 × 4(melee attack) Nahkampf
(image)Bogen(pierce attack) Stich5 × 3(ranged attack) Fernkampf

Resistances

(icon) Klinge0% (icon) Stich0%
(icon) Wucht0% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan10%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland140%
(icon) Gebirge360%
(icon) Gefroren320%
(icon) Höhle240%
(icon) Hügel250%
(icon) Küstennahes Riff230%
(icon) Pilzhain250%
(icon) Sand230%
(icon) Seichtes Wasser320%
(icon) Sumpf320%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald260%
Last updated on Wed Dec 10 00:59:07 2025.