Captain

(image)

In the elven school of thought, Captains should be trained in navigating small skirmishes rather than large-scale battles, and are often observed to lead through camaraderie rather than coercion. These commanders typically lead small units that remain together for extended periods of time, allowing them to personally mentor and befriend their troops. Honing their mind and body alike, the most capable of these elf-trained leaders complement their improved swordsmanship with an uncanny accuracy at archery.

 

Information

Advances from: Fighter, Sleeping Fighter, Unarmed Fighter
Advances to: Prince
Cost: 40
HP: 46
Moves: 5
XP: 100
Level: 2
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: lawful
Id: Captain
Abilities: 𐑤𐑰𐑛𐑼𐑖𐑦𐑐

Attacks (damage × count)

(image)𐑕𐑹𐑛(blade attack) 𐑚𐑤𐑱𐑛6 × 4(melee attack) 𐑥𐑱𐑤𐑱
(image)𐑚𐑴(pierce attack) 𐑐𐑽𐑕5 × 3(ranged attack) 𐑮𐑱𐑯𐑡𐑛

Resistances

(icon) 𐑚𐑤𐑱𐑛0% (icon) 𐑐𐑽𐑕0%
(icon) 𐑦𐑥𐑐𐑨𐑒𐑑0% (icon) 𐑓𐑲𐑼0%
(icon) 𐑒𐑴𐑤𐑛0% (icon) 𐑸𐑒𐑱𐑯10%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fungus250%
(icon) 𐑒𐑨𐑕𐑩𐑤160%
(icon) 𐑒𐑱𐑝240%
(icon) 𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓230%
(icon) 𐑓𐑤𐑨𐑑140%
(icon) 𐑓𐑮𐑴𐑟𐑩𐑯320%
(icon) 𐑓𐑹𐑦𐑕𐑑260%
(icon) 𐑕𐑢𐑭𐑥𐑐320%
(icon) 𐑕𐑭𐑯𐑛230%
(icon) 𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼320%
(icon) 𐑝𐑦𐑤𐑦𐑡160%
(icon) 𐑣𐑦𐑤𐑟250%
(icon) 𐑥𐑬𐑯𐑑𐑩𐑯𐑟360%
(icon) 𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤0%
Last updated on Thu Apr 2 00:54:07 2026.