White Warrior
Not every white mage is content to merely wander the world, ministering to sickness and injury. Magi of a more martial bent are often driven to seek out villainy wherever it lies, delving into dark places and cleansing them of evil.
Armed with a blessed sword and channeling their light towards the mending of their own wounds, such a warrior proves a potent ally against all things unnatural.
Information
| Advances from: | ‒ |
|---|---|
| Advances to: | Warrior of Light |
| Cost: | 40 |
| HP: | 35 |
| Moves: | 6 |
| XP: | 130 |
| Stufe: | 2 |
| Tag-/Nachteinfluss: | redlich |
| Id: | White Warrior |
| Abilities: | rejuvenates, heals, regenerate |
Attacks (damage × count)
![]() | sword | Klinge | 6 × 4 | Nahkampf | (Arkan) |
![]() | lightbeam | Arkan | 7 × 3 | Fernkampf | (Magie) |
Resistances
![]() |
Klinge | 0% | ![]() |
Stich | 0% | |
|---|---|---|---|---|---|---|
![]() |
Wucht | 0% | ![]() |
Feuer | 0% | |
![]() |
Kälte | 0% | ![]() |
Arkan | 30% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
Burg | 1 | 60% |
![]() |
Dorf | 1 | 60% |
![]() |
Flachland | 1 | 40% |
![]() |
Gebirge | 3 | 60% |
![]() |
Gefroren | 3 | 20% |
![]() |
Höhle | 2 | 40% |
![]() |
Hügel | 2 | 50% |
![]() |
Küstennahes Riff | 2 | 30% |
![]() |
Pilzhain | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Seichtes Wasser | 3 | 20% |
![]() |
Sumpf | 3 | 20% |
![]() |
Tiefes Wasser | ‒ | 0% |
![]() |
Unbegehbar | ‒ | 0% |
![]() |
Unechter Schleier der Finsternis | ‒ | 0% |
![]() |
Wald | 2 | 50% |
Last updated on Wed Dec 10 00:59:07 2025.

Klinge
Nahkampf
Arkan
Fernkampf




















