𐑣𐑹𐑕𐑥𐑩𐑯
Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a Horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.
Information
| Advances from: | ‒ |
|---|---|
| Advances to: | 𐑯𐑲𐑑, 𐑤𐑨𐑯𐑕𐑻 |
| Cost: | 24 |
| HP: | 38 |
| Moves: | 8 |
| XP: | 54 |
| Level: | 1 |
| 𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: | lawful |
| Id: | Horseman |
| Abilities: | ‒ |
Attacks (damage × count)
![]() | 𐑕𐑐𐑽 | 𐑐𐑽𐑕 | 9 × 2 | 𐑥𐑱𐑤𐑱 | (𐑗𐑸𐑡) |
Resistances
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𐑚𐑤𐑱𐑛 | 20% | ![]() |
𐑐𐑽𐑕 | -20% | |
|---|---|---|---|---|---|---|
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𐑦𐑥𐑐𐑨𐑒𐑑 | 30% | ![]() |
𐑓𐑲𐑼 | 0% | |
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𐑒𐑴𐑤𐑛 | 0% | ![]() |
𐑸𐑒𐑱𐑯 | 10% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
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Deep Water | ‒ | 0% |
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Fake Shroud | ‒ | 0% |
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Fungus | 4 | 20% |
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𐑒𐑨𐑕𐑩𐑤 | 1 | 40% |
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𐑒𐑱𐑝 | 4 | 20% |
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𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓 | 3 | 30% |
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𐑓𐑤𐑨𐑑 | 1 | 40% |
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𐑓𐑮𐑴𐑟𐑩𐑯 | 2 | 30% |
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𐑓𐑹𐑦𐑕𐑑 | 3 | 30% |
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𐑕𐑢𐑭𐑥𐑐 | 4 | 20% |
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𐑕𐑭𐑯𐑛 | 2 | 30% |
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𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼 | 4 | 20% |
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𐑝𐑦𐑤𐑦𐑡 | 1 | 40% |
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𐑣𐑦𐑤𐑟 | 2 | 40% |
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𐑥𐑬𐑯𐑑𐑩𐑯𐑟 | ‒ | 0% |
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𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤 | ‒ | 0% |
Last updated on Thu Apr 2 00:44:00 2026.

𐑐𐑽𐑕
𐑥𐑱𐑤𐑱



















