Witch Doctor
Injury and illness are common parts of the lives of the nomads. To battle these constant foes live an odd breed of men known as witch doctors. Though dogged and somewhat crazy they are effective healers and the curse of a witch doctor is not a light threat.
Information
| Advances from: | |
| Advances to: | Shaman Warlock |
| Cost: | 17 |
| HP: | 30 |
| Movement: | 5 |
| XP: | 50 |
| Level: | 1 |
| Alignment: | chaotic |
| ID | EFM_WitchDoctor |
| Abilities: | heals +4 |
Attacks (damage - count)
![]() | knife melee | 3 - 2 blade | |
![]() | curse ranged | 4 - 3 arcane | magical hex |
Resistances
![]() |
blade | -20% | ![]() |
pierce | -20% | |
|---|---|---|---|---|---|---|
![]() |
impact | -20% | ![]() |
fire | 20% | |
![]() |
cold | 20% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | 99 | 10% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 1 | 60% |
![]() |
Mountains | 2 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 1 | 40% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 60% |






















