Shaman
When witch doctors embark on the second stage of their mastery they must choose either the light path or the dark path. Those who choose the light path gain greater ability to heal.
Information
| Advances from: | Witch Doctor |
| Advances to: | Spirit Wielder |
| Cost: | 34 |
| HP: | 53 |
| Movement: | 5 |
| XP: | 100 |
| Level: | 2 |
| Alignment: | chaotic |
| ID | EFM_Shaman |
| Abilities: | cures, heals +8 |
Attacks (damage - count)
![]() | knife melee | 6 - 2 blade | |
![]() | curse ranged | 6 - 3 arcane | magical hex |
Resistances
![]() |
blade | -20% | ![]() |
pierce | -20% | |
|---|---|---|---|---|---|---|
![]() |
impact | -20% | ![]() |
fire | 20% | |
![]() |
cold | 20% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | 99 | 10% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 1 | 60% |
![]() |
Mountains | 2 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 1 | 40% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 60% |






















