Doctor
Some alchemists choose to study how to heal bodies rather than how to harm them. These are even more highly valued than their more aggressive brethren. They also take an oath which unfortunately forbids using poison on their enemies however it says nothing about paralysis powder.
Information
| Advances from: | Alchemist |
| Advances to: | |
| Cost: | 32 |
| HP: | 34 |
| Movement: | 5 |
| XP: | 100 |
| Level: | 2 |
| Alignment: | neutral |
| ID | EFM_Doctor |
| Abilities: | cures, heals +8 |
Attacks (damage - count)
![]() | knife melee | 3 - 3 blade | |
![]() | paralysis powder ranged | 4 - 5 arcane | slows |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
|---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 40% |
![]() |
Deep Water | 99 | 10% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 40% |
![]() |
Sand | 1 | 30% |
![]() |
Shallow Water | 3 | 30% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 60% |






















