Herbalist
Many strange and interesting plants grow on the side of the mountains. Herbalists make their living by knowing which ones are helpful and which are harmful. This knowledge makes them useful support for the dalesfolk militias.
Information
| Advances from: | |
| Advances to: | Botanist |
| Cost: | 17 |
| HP: | 27 |
| Movement: | 5 |
| XP: | 34 |
| Level: | 1 |
| Alignment: | neutral |
| ID | EFM_Herbalist |
| Abilities: | heals +4 |
Attacks (damage - count)
![]() | knife melee | 2 - 3 blade | |
| carkroot fumes ranged | 4 - 2 arcane | poison |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
|---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 10% | ![]() |
arcane | 10% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 50% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | 99 | 20% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 2 | 40% |
![]() |
Hills | 1 | 50% |
![]() |
Mountains | 2 | 70% |
![]() |
Mushroom Grove | 2 | 40% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 60% |





















