Sorcerer
Sorcerers are not common among the imperialists who generally dislike the idea of a power so hard to regulate and control but on the occasion where one earns the protection of a powerful patron who'll provide them with time to experiment they can become a devastating arm to that mans ambitions.
Information
| Advances from: | |
| Advances to: | |
| Cost: | 50 |
| HP: | 55 |
| Movement: | 5 |
| XP: | 180 |
| Level: | 3 |
| Alignment: | lawful |
| ID | EFM_PL_Sorcerer |
| Abilities: |
Attacks (damage - count)
![]() | summon ranged | 60 - 1 insects | magical |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
|---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |





















