Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
| Advances from: | Dune Skirmisher |
|---|---|
| Advances to: | Dune Harrier |
| Cost: | 29 |
| HP: | 42 |
| Moves: | 6 |
| XP: | 64 |
| Szint: | 2 |
| Beállítottság: | igazságos |
| Id: | Dune Strider |
| Abilities: | portyázó |
Attacks (damage × count)
![]() | lándzsa | szúrás | 6 × 4 | közelharc | (első ütés) |
![]() | bolas | ütés | 7 × 2 | távolsági harc | (lassítás) |
Ellenállások
![]() |
vágás | -10% | ![]() |
szúrás | -10% | |
|---|---|---|---|---|---|---|
![]() |
ütés | -10% | ![]() |
tűz | 0% | |
![]() |
hideg | 0% | ![]() |
földöntúli | 10% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
Barlang | 2 | 40% |
![]() |
Dombság | 2 | 60% |
![]() |
Erdő | 2 | 60% |
![]() |
Falu | 1 | 60% |
![]() |
Gomba | 2 | 60% |
![]() |
Hamis eltakarás | ‒ | 0% |
![]() |
Hegyvidék | 2 | 60% |
![]() |
Homok | 1 | 60% |
![]() |
Járhatatlan terület | ‒ | 0% |
![]() |
Jégvidék | 3 | 20% |
![]() |
Mocsár | 2 | 30% |
![]() |
Mély víz | ‒ | 0% |
![]() |
Sekély víz | 3 | 30% |
![]() |
Síkság | 1 | 50% |
![]() |
Várkastély | 1 | 60% |
![]() |
Zátony | 2 | 40% |

szúrás
közelharc
ütés
távolsági harc



















