Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
| Advances from: | Dune Skirmisher |
|---|---|
| Advances to: | Dune Harrier |
| Cost: | 29 |
| HP: | 42 |
| Moves: | 6 |
| XP: | 64 |
| Tase: | 2 |
| Hoiak: | lawful |
| Id: | Dune Strider |
| Abilities: | tabamatu |
Attacks (damage × count)
![]() | oda | torge | 6 × 4 | lähirünnak | (first strike) |
![]() | bolas | löök | 7 × 2 | kaugrünnak | (aeglustav) |
Vastupanuvõimed
![]() |
tera | -10% | ![]() |
torge | -10% | |
|---|---|---|---|---|---|---|
![]() |
löök | -10% | ![]() |
tuli | 0% | |
![]() |
külm | 0% | ![]() |
müstiline | 10% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Fungus | 2 | 60% |
![]() |
Koobas | 2 | 40% |
![]() |
Küla | 1 | 60% |
![]() |
Künkad | 2 | 60% |
![]() |
Liiv | 1 | 60% |
![]() |
Loss | 1 | 60% |
![]() |
Lumi | 3 | 20% |
![]() |
Läbimatu | ‒ | 0% |
![]() |
Madal vesi | 3 | 30% |
![]() |
Mets | 2 | 60% |
![]() |
Mäed | 2 | 60% |
![]() |
Rannakaljud | 2 | 40% |
![]() |
Soo | 2 | 30% |
![]() |
Sügav vesi | ‒ | 0% |
![]() |
Tasandik | 1 | 50% |

torge
lähirünnak
löök
kaugrünnak



















