Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
| Advances from: | Dune Skirmisher |
|---|---|
| Advances to: | Dune Harrier |
| Cost: | 29 |
| HP: | 42 |
| Moves: | 6 |
| XP: | 64 |
| Leibhéal: | 2 |
| Ailíniú: | lawful |
| Id: | Dune Strider |
| Abilities: | scirmiseoir |
Attacks (damage × count)
![]() | sleá | polladh | 6 × 4 | dlúthraon | (first strike) |
![]() | bolas | turraing | 7 × 2 | fadraon | (moilliú) |
Friotaíochta
![]() |
lann | -10% | ![]() |
polladh | -10% | |
|---|---|---|---|---|---|---|
![]() |
turraing | -10% | ![]() |
tine | 0% | |
![]() |
fuar | 0% | ![]() |
rúnda | 10% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
Baile | 1 | 60% |
![]() |
Caisleán | 1 | 60% |
![]() |
Cnocán | 2 | 60% |
![]() |
Corcach | 2 | 30% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Foraois | 2 | 60% |
![]() |
Fungus | 2 | 60% |
![]() |
Gaineamh | 1 | 60% |
![]() |
Machaire | 1 | 50% |
![]() |
Neamhbhealaigh | ‒ | 0% |
![]() |
Reoite | 3 | 20% |
![]() |
Sceir Cósta | 2 | 40% |
![]() |
Sléibhte | 2 | 60% |
![]() |
Tanalacht | 3 | 30% |
![]() |
Uaimh | 2 | 40% |
![]() |
Uisce Domhain | ‒ | 0% |

polladh
dlúthraon
turraing
fadraon



















