Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
| Advances from: | Dune Skirmisher |
|---|---|
| Advances to: | Dune Harrier |
| Cost: | 29 |
| HP: | 42 |
| Moves: | 6 |
| XP: | 64 |
| Nivel: | 2 |
| Aliñación: | legal |
| Id: | Dune Strider |
| Abilities: | guerrilleiro |
Attacks (damage × count)
![]() | lanza | perforación | 6 × 4 | corpo a corpo | (primeiro golpe) |
![]() | boleadoras | impacto | 7 × 2 | a distancia | (ralentiza) |
Resistencias
![]() |
folla | -10% | ![]() |
perforación | -10% | |
|---|---|---|---|---|---|---|
![]() |
impacto | -10% | ![]() |
lume | 0% | |
![]() |
frío | 0% | ![]() |
arcano | 10% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
Area | 1 | 60% |
![]() |
Arrecife costeiro | 2 | 40% |
![]() |
Auga pouco profunda | 3 | 30% |
![]() |
Auga profunda | ‒ | 0% |
![]() |
Bosque | 2 | 60% |
![]() |
Braña | 2 | 30% |
![]() |
Castelo | 1 | 60% |
![]() |
Chaira | 1 | 50% |
![]() |
Cogomelos | 2 | 60% |
![]() |
Conxelado | 3 | 20% |
![]() |
Cova | 2 | 40% |
![]() |
Intransitábel | ‒ | 0% |
![]() |
Manto falso do descoñecido | ‒ | 0% |
![]() |
Montañas | 2 | 60% |
![]() |
Outeiros | 2 | 60% |
![]() |
Vila | 1 | 60% |

perforación
corpo a corpo
impacto
a distancia



















