Cowboy
.
Special Notes: This unit can interrupt combat when it lands a blow with the correct weaponry. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
| Advances from: | Rider |
| Advances to: | Lonesome Cowboy |
| Cost: | 34 |
| HP: | 52 |
| Movement: | 9 |
| XP: | 100 |
| Level: | 2 |
| Alignment: | lawful |
| ID | IME_Cowboy |
| Abilities: |
Attacks (damage - count)
![]() | horse kick melee | 6 - 3 impact | interrupt |
![]() | pistol ranged | 8 - 4 pierce | |
![]() | lasso ranged | 6 - 2 impact | slows |
Resistances
![]() |
blade | 0% | ![]() |
pierce | -20% | |
|---|---|---|---|---|---|---|
![]() |
impact | 10% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 40% |
![]() |
Cave | 4 | 20% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 3 | 30% |
![]() |
Frozen | 2 | 30% |
![]() |
Hills | 2 | 40% |
![]() |
Mountains | - | 0% |
![]() |
Mushroom Grove | 4 | 20% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 40% |























