Vine Tiger
The vine beasts grow in size as they live, and the larger forms are called tigers after a beast that they resemble.
Special Notes: Whenever this unit is in a forested area, it will regenerate 3 HP per turn. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Information
| Advances from: | Vine Beast |
| Advances to: | |
| Cost: | 32 |
| HP: | 46 |
| Movement: | 6 |
| XP: | 100 |
| Level: | 2 |
| Alignment: | lawful |
| ID | EOM_Vine_Tiger |
| Abilities: | ambush, foresthome |
Attacks (damage - count)
![]() | claws melee | 7 - 4 blade | |
![]() | thorns ranged | 5 - 3 pierce |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 20% | |
|---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | -20% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 50% |
![]() |
Cave | 3 | 30% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | 99 | 20% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 1 | 70% |
![]() |
Frozen | 2 | 30% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 50% |






















