Marlgoyle
The blood magic of the gargoyle is strengthened when it kills enough. As it keeps killing it will get stronger, and the stone form will continue to gain strength.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while attacking.
Information
| Advances from: | Gargoyle |
| Advances to: | |
| Cost: | 30 |
| HP: | 52 |
| Movement: | 7 |
| XP: | 100 |
| Level: | 2 |
| Alignment: | neutral |
| ID | EOM_Marlgoyle |
| Abilities: | dauntless |
Attacks (damage - count)
![]() | slam melee | 8 - 3 impact |
Resistances
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blade | 20% | ![]() |
pierce | 40% | |
|---|---|---|---|---|---|---|
![]() |
impact | 10% | ![]() |
fire | 10% | |
![]() |
cold | 10% | ![]() |
arcane | 0% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 1 | 40% |
![]() |
Deep Water | 2 | 30% |
![]() |
Flat | 1 | 50% |
![]() |
Forest | 2 | 40% |
![]() |
Frozen | 1 | 50% |
![]() |
Hills | 1 | 50% |
![]() |
Mountains | 2 | 40% |
![]() |
Mushroom Grove | 1 | 50% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 1 | 40% |
![]() |
Swamp | 1 | 40% |
![]() |
Unwalkable | 2 | 50% |
![]() |
Village | 1 | 50% |





















