Shaman
The more spirital apprentices become shamans and spend much time learning how to heal. Their training with offensive magics lags behind, and advances in diffrent ways.
Special Notes: This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
| Advances from: | Apprentice |
| Advances to: | Priest |
| Cost: | 34 |
| HP: | 36 |
| Movement: | 5 |
| XP: | 90 |
| Level: | 2 |
| Alignment: | lawful |
| ID | EOM_Therian_Shaman |
| Abilities: | heals +4 |
Attacks (damage - count)
![]() | staff melee | 7 - 2 impact | |
![]() | burn ranged | 12 - 2 fire | magical |
![]() | freeze ranged | 4 - 6 cold | magical |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
|---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 10% | |
![]() |
cold | 10% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | 99 | 20% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 60% |





















