Master of Air
These Magi are renowned for their speed and for their ability to create powerful winds. In battle, they conjure deadly storms of unspeakable power.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
| Advances from: | Mage of Air |
| Advances to: | |
| Cost: | 48 |
| HP: | 50 |
| Movement: | 10 |
| XP: | 150 |
| Level: | 3 |
| Alignment: | neutral |
| ID | EoMa_Master_of_Air |
| Abilities: | summon |
Attacks (damage - count)
![]() | short circuit melee | 12 - 1 impact | |
![]() | sparks ranged | 3 - 10 arcane | magical |
![]() | thunder ranged | 9 - 3 arcane | magical |
![]() | eye of the storm ranged | 30 - 1 arcane | magical |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 90% | |
|---|---|---|---|---|---|---|
![]() |
impact | -20% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 3 | 50% |
![]() |
Coastal Reef | 1 | 60% |
![]() |
Deep Water | 1 | 60% |
![]() |
Flat | 1 | 60% |
![]() |
Forest | 1 | 60% |
![]() |
Frozen | 1 | 60% |
![]() |
Hills | 1 | 60% |
![]() |
Mountains | 1 | 60% |
![]() |
Mushroom Grove | 3 | 50% |
![]() |
Sand | 1 | 60% |
![]() |
Shallow Water | 1 | 60% |
![]() |
Swamp | 1 | 60% |
![]() |
Unwalkable | 1 | 60% |
![]() |
Village | 1 | 60% |























