Defender
Like a living creature, a Guardian becomes more proficient at its tasks with practice. The master of a skilled Guardian may eventually provide it with better arms and armor to match its abilities. The resulting construct is called a Defender.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.
Information
| Advances from: | Guardian |
| Advances to: | Protector |
| Cost: | 30 |
| HP: | 52 |
| Movement: | 4 |
| XP: | 78 |
| Level: | 2 |
| Alignment: | neutral |
| ID | AoT_defender |
| Abilities: |
Attacks (damage - count)
![]() | None melee | 7 - 3 blade |
Resistances
![]() |
blade | 30% | ![]() |
pierce | 20% | |
|---|---|---|---|---|---|---|
![]() |
impact | 20% | ![]() |
fire | -20% | |
![]() |
cold | 40% | ![]() |
arcane | -40% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 50% |
![]() |
Cave | 1 | 60% |
![]() |
Coastal Reef | 1 | 50% |
![]() |
Deep Water | 1 | 50% |
![]() |
Flat | 1 | 50% |
![]() |
Forest | 1 | 50% |
![]() |
Frozen | 1 | 50% |
![]() |
Hills | 1 | 50% |
![]() |
Mountains | 2 | 50% |
![]() |
Mushroom Grove | 1 | 50% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 1 | 50% |
![]() |
Swamp | 1 | 50% |
![]() |
Unwalkable | 2 | 50% |
![]() |
Village | 1 | 50% |




















