Charger
Description pending.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
| Advances from: | Light Cavalry |
| Advances to: | |
| Cost: | 60 |
| HP: | 60 |
| Movement: | 8 |
| XP: | 150 |
| Level: | 3 |
| Alignment: | lawful |
| ID | AoT_charger |
| Abilities: | skirmisher |
Attacks (damage - count)
![]() | lance melee | 12 - 3 pierce | charge |
Resistances
![]() |
blade | 20% | ![]() |
pierce | -20% | |
|---|---|---|---|---|---|---|
![]() |
impact | 30% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 0% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 40% |
![]() |
Cave | 4 | 20% |
![]() |
Coastal Reef | 3 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 3 | 30% |
![]() |
Frozen | 2 | 30% |
![]() |
Hills | 2 | 40% |
![]() |
Mountains | - | 0% |
![]() |
Mushroom Grove | 4 | 20% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 4 | 20% |
![]() |
Swamp | 4 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 40% |





















