Mermaid Initiate
Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.
Information
| Advances from: | ‒ |
|---|---|
| Advances to: | Mermaid Priestess, Mermaid Enchantress |
| Cost: | 16 |
| HP: | 27 |
| Moves: | 6 |
| XP: | 42 |
| Razina: | 1 |
| Alignment: | lawful |
| Id: | Mermaid Initiate |
| Abilities: | ‒ |
Attacks (damage × count)
![]() | staff | impact | 7 × 1 | melee | |
![]() | water spray | impact | 8 × 2 | ranged | (magičan) |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
|---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 20% | ![]() |
arcane | 0% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
Castle | 1 | 40% |
![]() |
Cave | 3 | 20% |
![]() |
Coastal Reef | 2 | 70% |
![]() |
Deep Water | 1 | 50% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 2 | 30% |
![]() |
Forest | 4 | 30% |
![]() |
Frozen | 2 | 30% |
![]() |
Fungus | 3 | 20% |
![]() |
Hills | 4 | 30% |
![]() |
Mountains | ‒ | 0% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 1 | 60% |
![]() |
Swamp | 1 | 60% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 40% |
Last updated on Tue Dec 9 00:43:35 2025.

impact
melee
ranged




















