Elvish Cutter

Elves are not a seafaring race by nature, preferring instead the quiet solitude of forests. Nevertheless, there is some demand for river trade and transport, particularly between the enclaves of Wesmere and Lintanir. Artfully grafted together from still-living trees, these sleek ships can recover from minor injuries without their crews’ intervention.

Information
Advances from: | ‒ |
---|---|
Advances to: | Elvish Sloop |
Cost: | 90 |
HP: | 110 |
Moves: | 10 |
XP: | 105 |
Level: | 3 |
Alignment: | neutral |
Id: | Elvish Cutter |
Abilities: | regenerates +4 |
Attacks (damage × count)
![]() | ram | ![]() | 15 × 1 | ![]() | (naval, charge) |
![]() | marksmen | ![]() | 7 × 5 | ![]() | |
![]() | marksmen | ![]() | 10 × 3 | ![]() | (marksman) |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | -10% | ![]() |
fire | -30% | |
![]() |
cold | 30% | ![]() |
arcane | 60% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | ‒ | 0% |
![]() |
Cave | ‒ | 0% |
![]() |
Coastal Reef | 3 | 10% |
![]() |
Deep Water | 1 | 40% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | ‒ | 0% |
![]() |
Forest | ‒ | 0% |
![]() |
Frozen | ‒ | 0% |
![]() |
Fungus | ‒ | 0% |
![]() |
Hills | ‒ | 0% |
![]() |
Mountains | ‒ | 0% |
![]() |
Sand | ‒ | 0% |
![]() |
Shallow Water | 2 | 30% |
![]() |
Swamp | 2 | 20% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 0% |
Last updated on Mon Oct 20 00:42:33 2025.