Knight
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Information
| Advances from: | Horsmann |
| Advances to: | Paladin, Grand Knight |
| Cost: | 50 |
| HP: | 58 |
| Moves: | 8 |
| XP: | 100 |
| Mæþ: | 2 |
| Alignment: | lawful |
| Id: | Knight |
| Abilities: | ‒ |
Attacks (damage × count)
 | sƿeord | ecg | 8 × 4 | neahfeoht |
 | gafeluc | stice | 14 × 2 | neahfeoht | (charge) |
Resistances
 |
ecg | 20% |
|  |
stice | -20% |
 |
dynt | 30% |
|  |
fyr | 0% |
 |
ceald | 0% |
|  |
runlic | 10% |
Terrain
| Terrain | Movement Cost |
 |
Beorgas | ‒ | 0% |
 |
Burg | 1 | 40% |
 |
Coastal Reef | 3 | 30% |
 |
Deop Ƿæter | ‒ | 0% |
 |
Fake Shroud | ‒ | 0% |
 |
Fild | 1 | 40% |
 |
Fungus | 4 | 20% |
 |
Gefroren | 2 | 30% |
 |
Hyllas | 2 | 40% |
 |
Sand | 2 | 30% |
 |
Sceald Ƿæter | 4 | 20% |
 |
Scræf | 4 | 20% |
 |
Swamp | 4 | 20% |
 |
Unwalkable | ‒ | 0% |
 |
Þorp | 1 | 40% |
 |
Ƿeald | 3 | 30% |
Last updated on Wed Dec 10 00:52:07 2025.