Ridder
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Information
| Advances from: | Ruiter |
|---|---|
| Advances to: | Geloofskryger, Groot Ridder |
| Cost: | 50 |
| HP: | 58 |
| Moves: | 8 |
| XP: | 100 |
| Vlak: | 2 |
| Orde: | lawful |
| Id: | Knight |
| Abilities: | ‒ |
Attacks (damage × count)
![]() | swaard | lem | 8 × 4 | nabygeveg | |
![]() | lans | steek | 14 × 2 | nabygeveg | (bestorm) |
Resistances
![]() |
lem | 20% | ![]() |
steek | -20% | |
|---|---|---|---|---|---|---|
![]() |
impak | 30% | ![]() |
vuur | 0% | |
![]() |
koue | 0% | ![]() |
arcane | 10% |
Terrain
| Terrain | Movement Cost | Defense | |
|---|---|---|---|
![]() |
Berge | ‒ | 0% |
![]() |
Coastal Reef | 3 | 30% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Dorpie | 1 | 40% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Frozen | 2 | 30% |
![]() |
Fungus | 4 | 20% |
![]() |
Grot | 4 | 20% |
![]() |
Heuwels | 2 | 40% |
![]() |
Kasteel | 1 | 40% |
![]() |
Moeras | 4 | 20% |
![]() |
Sand | 2 | 30% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Vlak Water | 4 | 20% |
![]() |
Woud | 3 | 30% |
Last updated on Wed Dec 10 00:52:02 2025.

lem
nabygeveg
steek



















