Knight
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Posebne Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
| Napreduje iz: | Horseman |
| Napreduje u: | Paladin Grand Knight |
| Cijena: | 40 |
| HP: | 58 |
| Pomicanje: | 8 |
| XP: | 120 |
| Level: | 2 |
| Alignment: | lawful |
| ID | Knight |
| Sposobnosti: |
Attacks (damage - count)
![]() | sword melee | 8 - 4 blade | |
![]() | lance melee | 14 - 2 pierce | charge |
Resistances
![]() |
blade | 20% | ![]() |
pierce | -20% | |
|---|---|---|---|---|---|---|
![]() |
impact | 30% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Teren
| Cijena pokreta | |||
|---|---|---|---|
| Teren | Obrana | ||
![]() |
Castle | 1 | 40% |
![]() |
Cave | 4 | 20% |
![]() |
Coastal Reef | 3 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 3 | 30% |
![]() |
Frozen | 2 | 30% |
![]() |
Hills | 2 | 40% |
![]() |
Mountains | - | 0% |
![]() |
Mushroom Grove | 4 | 20% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 4 | 20% |
![]() |
Swamp | 4 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 40% |





















