Halfling Expert Alchemist
As the halflings are more interested in good living and comfort than obscure creations, the halflings alchemists spend more time studying medicine and healing elixirs than transmutation of materials. They have also devised a number of mixtures which create a great deal of noisy sound and even lights to distract enemies with.
Information
| Advances from: | Halfling Alchemist |
| Advances to: | Halfling Magician |
| Cost: | 21 |
| HP: | 29 |
| Movement: | 5 |
| XP: | 44 |
| Level: | 1 |
| Alignment: | lawful |
| ID | Graft_half_alchemist_1 |
| Abilities: | heals +4 |
Attacks (damage - count)
![]() | walking stick melee | 3 - 2 impact | |
![]() | fire candle ranged | 7 - 2 fire | magical |
![]() | fireworks ranged | 2 - 2 fire | stun magical |
Resistances
![]() |
blade | -30% | ![]() |
pierce | -20% | |
|---|---|---|---|---|---|---|
![]() |
impact | -20% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 70% |
![]() |
Cave | 2 | 50% |
![]() |
Coastal Reef | 2 | 40% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 50% |
![]() |
Forest | 2 | 60% |
![]() |
Frozen | 3 | 30% |
![]() |
Hills | 1 | 70% |
![]() |
Mountains | 3 | 70% |
![]() |
Mushroom Grove | 2 | 60% |
![]() |
Sand | 2 | 40% |
![]() |
Shallow Water | 3 | 30% |
![]() |
Swamp | 3 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 70% |























