Steppe Flanker
Some goblins have discovered that the skills gained on the hunt can be put to use on the battlefield. While goblins are not overly welcome among the raiding parties, they are undeniably useful and so their presence is tolerated, if grudgingly.
Information
| Advances from: | Steppe Hunter |
| Advances to: | |
| Cost: | 22 |
| HP: | 30 |
| Movement: | 6 |
| XP: | 150 |
| Level: | 2 |
| Alignment: | chaotic |
| ID | Graft_Steppe_Flanker |
| Abilities: | skirmisher |
Attacks (damage - count)
![]() | knife melee | 5 - 2 blade | |
![]() | harpoon ranged | 5 - 3 pierce | slows |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
|---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | -20% | |
![]() |
cold | 20% | ![]() |
arcane | 0% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 1 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | 99 | 20% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 1 | 60% |
![]() |
Frozen | 1 | 40% |
![]() |
Hills | 1 | 50% |
![]() |
Mountains | 3 | 50% |
![]() |
Mushroom Grove | 2 | 40% |
![]() |
Sand | 1 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 60% |






















