Sentinal
A town that appears undefended may prove to have an unexpected guardian. A group of simple men with staves has proved to be the downfall of many a raiding party.
Information
| Advances from: | Guardian |
| Advances to: | |
| Cost: | 35 |
| HP: | 63 |
| Movement: | 6 |
| XP: | 90 |
| Level: | 3 |
| Alignment: | neutral |
| ID | EFM_Sentinal |
| Abilities: | skirmisher |
Attacks (damage - count)
![]() | staff melee | 8 - 5 impact | counter |
Resistances
![]() |
blade | -30% | ![]() |
pierce | -20% | |
|---|---|---|---|---|---|---|
![]() |
impact | -20% | ![]() |
fire | 0% | |
![]() |
cold | 10% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 70% |
![]() |
Cave | 2 | 50% |
![]() |
Coastal Reef | 2 | 50% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 60% |
![]() |
Forest | 2 | 70% |
![]() |
Frozen | 2 | 40% |
![]() |
Hills | 2 | 70% |
![]() |
Mountains | 3 | 70% |
![]() |
Mushroom Grove | 2 | 70% |
![]() |
Sand | 2 | 40% |
![]() |
Shallow Water | 2 | 40% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 70% |





















