Dragonkind
Dragonkinds don't have the weaknesses of their old mutation and are therefore the master of the airborne combat. Their leather like skin gives them a higher resistance to basic weapons and fire. Therefore they are now vulnerable to cold and more vulnerable to shocks than before.
Information
| Advances from: | Bird |
| Advances to: | |
| Cost: | 60 |
| HP: | 55 |
| Movement: | 10 |
| XP: | 150 |
| Level: | 3 |
| Alignment: | neutral |
| ID | Dragonkind |
| Abilities: | skirmisher |
Attacks (damage - count)
![]() | Dragonbreath ranged | 8 - 4 fire | hit and run |
Resistances
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blade | 20% | ![]() |
pierce | 20% | |
|---|---|---|---|---|---|---|
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impact | 20% | ![]() |
fire | 50% | |
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cold | -50% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 1 | 60% |
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Coastal Reef | 1 | 60% |
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Deep Water | 1 | 60% |
![]() |
Flat | 1 | 60% |
![]() |
Forest | 1 | 60% |
![]() |
Frozen | 1 | 60% |
![]() |
Hills | 1 | 60% |
![]() |
Mountains | 1 | 60% |
![]() |
Mushroom Grove | 2 | 60% |
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Sand | 1 | 60% |
![]() |
Shallow Water | 1 | 60% |
![]() |
Swamp | 1 | 60% |
![]() |
Unwalkable | 1 | 60% |
![]() |
Village | 1 | 60% |





















