Swordman
As a core unit the swordman offers mainly good physical resistance and a strong melee-attack, though he can still do some countering against ranged fire.
One can't win the war only by recruiting swordmen, but they quite usually shape a big part of the troops.
Information
| Advances from: | |
| Advances to: | |
| Cost: | 14 |
| HP: | 36 |
| Movement: | 5 |
| XP: | 90 |
| Level: | 1 |
| Alignment: | lawful |
| ID | ps_swordman |
| Abilities: |
Attacks (damage - count)
![]() | sword melee | 5 - 4 blade | |
![]() | bow ranged | 3 - 3 pierce |
Resistances
![]() |
blade | 20% | ![]() |
pierce | 20% | |
|---|---|---|---|---|---|---|
![]() |
impact | 20% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |






















