Skermer
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
| Advances from: | |
| Bevorder na: | Duellis |
| Cost: | 16 |
| LP: | 28 |
| Beweging: | 6 |
| EP: | 42 |
| Level: | 1 |
| Orde: | wettig |
| ID | Fencer |
| Vermoëns: | skermutselaar |
Attacks (damage - count)
![]() | saber nabygeveg | 4 - 4 lem |
Weerstande
![]() |
lem | -30% | ![]() |
steek | -20% | |
|---|---|---|---|---|---|---|
![]() |
impak | -20% | ![]() |
vuur | 0% | |
![]() |
koue | 10% | ![]() |
arcane | 20% |
Terrein
| Movement Cost | |||
|---|---|---|---|
| Terrein | Verdediging | ||
![]() |
Berge | 3 | 70% |
![]() |
Coastal Reef | 2 | 50% |
![]() |
Deep Water | - | 0% |
![]() |
Dorpie | 1 | 70% |
![]() |
Flat | 1 | 60% |
![]() |
Frozen | 2 | 40% |
![]() |
Grot | 2 | 50% |
![]() |
Heuwels | 2 | 70% |
![]() |
Kasteel | 1 | 70% |
![]() |
Moeras | 2 | 40% |
![]() |
Mushroom Grove | 2 | 70% |
![]() |
Sand | 2 | 40% |
![]() |
Unwalkable | - | 0% |
![]() |
Vlak Water | 2 | 40% |
![]() |
Woud | 2 | 70% |





















