Whirlwind
A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled.
Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. The unit will heal itself 6 HP per turn on sand or dirt terrain. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
| Advances from: | |
| Advances to: | Air Elemental |
| Cost: | 17 |
| HP: | 36 |
| Movement: | 8 |
| XP: | 36 |
| Level: | 1 |
| Alignment: | neutral |
| ID | Whirlwind |
| Abilities: | dust recuperation, skirmisher |
Attacks (damage - count)
![]() | twister melee | 5 - 2 impact | |
![]() | sand storm ranged | 3 - 5 impact | swarm |
Resistances
![]() |
blade | 30% | ![]() |
pierce | 50% | |
|---|---|---|---|---|---|---|
![]() |
impact | 50% | ![]() |
fire | -20% | |
![]() |
cold | 0% | ![]() |
arcane | -40% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 50% |
![]() |
Cave | 1 | 50% |
![]() |
Coastal Reef | 1 | 50% |
![]() |
Deep Water | 1 | 50% |
![]() |
Flat | 1 | 50% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 1 | 50% |
![]() |
Hills | 1 | 50% |
![]() |
Mountains | 1 | 50% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 1 | 70% |
![]() |
Shallow Water | 1 | 50% |
![]() |
Swamp | 1 | 50% |
![]() |
Unwalkable | 1 | 50% |
![]() |
Village | 1 | 60% |





















