Ensign
Fresh from the academy the ensigns are officers ready to prove their metal. They use their newly learned skills to rally the disheartened and shellshocked and to push the men to fight harder.
Information
| Advances from: | |
| Advances to: | Lieutenant |
| Cost: | 20 |
| HP: | 38 |
| Movement: | 8 |
| XP: | 42 |
| Level: | 1 |
| Alignment: | lawful |
| ID | GPA_DK1_Ensign |
| Abilities: | Rallies+2, inspire |
Attacks (damage - count)
![]() | Engage melee | 5 - 3 blade | |
![]() | Charge melee | 5 - 2 blade | charge overrun |
Resistances
![]() |
blade | 20% | ![]() |
pierce | -20% | |
|---|---|---|---|---|---|---|
![]() |
impact | 30% | ![]() |
fire | 30% | |
![]() |
cold | 20% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 40% |
![]() |
Cave | 4 | 20% |
![]() |
Coastal Reef | 3 | 20% |
![]() |
Deep Water | 99 | 20% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 3 | 30% |
![]() |
Frozen | 3 | 30% |
![]() |
Hills | 2 | 40% |
![]() |
Mountains | 99 | 20% |
![]() |
Mushroom Grove | 4 | 20% |
![]() |
Sand | 2 | 40% |
![]() |
Shallow Water | 4 | 20% |
![]() |
Swamp | 4 | 20% |
![]() |
Unwalkable | 99 | 0% |
![]() |
Village | 1 | 40% |




















