Level 1
Advances to: Wraith  Shadow 
HP: 18 Cost: 20 Moves: 7 Alignment: chaotic XP: 30
Abilities:
It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do in spite of this are entirely horrifying.
Trapped within a shroud of vile enchantments, a spirit is like unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit.
Special Notes:
| Name | Type | Strikes | Range | Special | |
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touch | ranged | 4-3 | melee | drains |
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wail | cold | 3-3 | ranged |
| blade | 50% |
| cold | 70% |
| fire | 10% |
| ranged | -10% |
| impact | 50% |
| pierce | 50% |
| Terrain | Movement | Defence |
| Castle | 1 | 50% |
| Village | 1 | 50% |
| Deep Water | 2 | 50% |
| Shallow Water | 2 | 50% |
| Grassland | 1 | 50% |
| Forest | 1 | 50% |
| Hills | 1 | 50% |
| Mountains | 1 | 50% |
| Swamp | 1 | 50% |
| Sand | 1 | 50% |
| Cave | 1 | 50% |
| Snow | 1 | 50% |
| Mushroom Grove | 1 | 50% |
| Chasm | 1 | 50% |